Aquaculture America 2026

February 16 - 19, 2026

Las Vegas, Nevada

Add To Calendar 19/02/2026 09:15:0019/02/2026 09:35:00America/Los_AngelesAquaculture America 2026ENHANCING AQUACULTURE LITERACY THROUGH 360-VIRTUAL REALITYConcorde CThe World Aquaculture Societyjohnc@was.orgfalseDD/MM/YYYYanrl65yqlzh3g1q0dme13067

ENHANCING AQUACULTURE LITERACY THROUGH 360-VIRTUAL REALITY

Lauren N. Stigers*, Elliot Nelson, & Romi Novriadi

 

Michigan Sea Grant Extension

         Michigan State University, East Lansing, Michigan 48824 USA

         jescovit@msu.edu

 



As an innovative technology, 360-virtual reality (VR) imaging and videos are one way to “bring” remote locations and educational efforts to a broader audience, enhancing training within the industry, and creating more aquaculture literacy for consumers. Currently, 360-VR can be accessible through public platforms (e.g., Facebook, YouTube, Google, etc.) and used in a variety of formats (e.g., smartphone, computer, VR headset, etc.) enabling access. Various studies show that 360 experiences can achieve long-term learning impacts allowing students to engage deeply with new content and locations not traditionally possible. VR technology will allow individualized immersive experiences not only for faculty, student curriculum, and extension educators, but also for the broader public through the use of social media and storytelling.

During this presentation, we will share our learning journey on using various types of equipment, pros and cons of different digital experiences, lessons learned, and a guiding framework for those who would like to step into the world of VR for aquaculture programming. We will also share some immersive experiences and lesson plans as a way to allow for a safe, cost-effective, and realistic educational experience. Overall, this initiative fosters global, yet on-the-farm, information exchange of which dissemination of an immersive experience can increase students’ and the general public’s awareness and literacy in aquaculture. Ultimately, 360 VR can increase aquaculture literacy which could potentially lead to an increase in production in the US as well as a literate and trained, next generation workforce.